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r/gamedev rules, stats, and what to post

A source-backed Rankhog guide to r/gamedev: public rules, community context, posting fit, and startup-promotion risk before you publish.

By Anthony Riera, founder and operator of Rankhog.

Subreddit guides combine public Reddit source URLs, captured rules, visible verification dates, and Rankhog's account-safety workflow.

Current public stats

Members
2,066,351
Verified
September 25, 2026
Category
Mobile game developers and Android gaming communities

Rules can change, so Rankhog keeps verification dates and the original public Reddit sources visible.

Rule summary

  • Be Respectful: Maintain a respectful and welcoming atmosphere. Disagreements are a natural part of discussion and do not equate to disrespect—engage constructively and focus on ideas, not individuals. Personal attacks, harassment, hate speech, and offensive language are strictly prohibited.
  • Relevant Content: All posts must be relevant to game development, including programming, art, design, sound, marketing, and industry news. At the moderators' discretion, off-topic or low-effort content may be removed.
  • No Showcasing Projects: Regardless of its development stage, this subreddit isn’t the place to showcase your project or artwork. Instead, consider sharing in communities like r/indiegames, r/playmygame, or r/gamedevscreens. You can also use our Discord server, which has dedicated channels for sharing and feedback.
  • No Blatant Self Promotion - Context-Driven Link Sharing Only: Posts with only a link to social media, game pages, or similar will result in a ban. This community is not for self-promotion. However, links are allowed if they serve a valid purpose, such as sharing a post mortem or analytics, a game jam, a survey (if you publish the results), sparking discussion, or offering a learning opportunity and knowledge related to game development.
  • No Soliciting Employment or Collaboration: This is not the place to find others to work or collaborate with, whether paid or for free. For job opportunities, check out r/inat or r/gamedevclassifieds. You can also explore employment channels on our Discord server.
  • No Paid, Pirated or Unlicensed Assets/Content: When sharing free source code, assets, or resources, ensure proper attribution and comply with all licenses. Credit original creators and respect their rights. Shared resources must be free; giveaways or temporary 100% off sales are prohibited. Content must relate to game development. Please don't share pre-made art or asset packages from platforms like the Unity Store or Unreal Marketplace if it violates licensing terms.
  • Use Reports Responsibly: Please don’t misuse the report feature. While some posts may seem only loosely related to game development, they can still fall within the community’s scope. False reports hinder meaningful discussions and make moderation more difficult and time-consuming. Use reports for clear rule violations, not personal disagreements.
  • English-Only Communication: Posts and comments must be in English to ensure clarity for the community. Quoting text in other languages is fine if accompanied by an English translation or sufficient explanation. Common non-English phrases like c'est la vie or carpe diem are acceptable and do not violate this rule.

Works well

  • A detailed post mortem of your shipped game with real revenue numbers, what you tried, and what failed, with a link to your devblog only as supporting context.
  • An analytics breakdown of a marketing experiment you ran for your game, sharing the data and lessons so others can apply them.
  • A survey about game development practices where you commit to publishing the full results in the comments or a follow-up post.
  • A discussion question about a specific programming or design problem you faced and how you solved it, inviting others to share their approaches.
  • A free open-source tool or asset you built, with proper attribution and clear licensing, shared as a learning resource.

Avoid

  • Do not post a link to your game page or social media without surrounding context.
  • Do not use this subreddit to show off your project or artwork at any stage of development.
  • Do not look for teammates, collaborators, or hires here.
  • Do not share paid assets, pirated content, or anything that violates licensing terms.
  • Do not post giveaways or temporary 100% off sales for resources.
  • Do not post content that is not related to game development.

What r/gamedev Is For

This community is a hub for game creators to discuss and share insights, experiences, and expertise across the full range of game development. The description covers programming, design, writing, art, game jams, postmortems, and marketing. It is a place for working through problems and learning from each other, not a place to show off what you built. The rules make clear that people who post here should be contributing knowledge or starting a discussion that helps other developers grow.

Rules That Matter Before Posting

The rule called No Showcasing Projects is the first one to check before you post anything about your own work. It says regardless of development stage, this subreddit is not the place to showcase your project or artwork. The next one is No Blatant Self Promotion, which says posts with only a link to social media, game pages, or similar will result in a ban. That rule does leave a door open though. Links are allowed if they serve a valid purpose, such as sharing a post mortem or analytics, a game jam, a survey if you publish the results, sparking discussion, or offering a learning opportunity. The rule called Relevant Content also matters because moderators can remove off-topic or low-effort content at their discretion. Finally, No Soliciting Employment or Collaboration means you cannot use this community to find teammates or hires.

What To Post

A good post here gives before it asks. If you have shipped a game and can share real numbers, write a detailed post mortem covering what worked and what failed. If you ran a marketing experiment, share the analytics and your takeaways so other developers can learn. If you ran a survey, publish the results so the community benefits. You can also start a discussion about a development challenge, or share a free resource with proper attribution and licensing. Every link you include should serve a clear learning purpose for the reader, not just drive traffic to your project.

What To Avoid

Avoid posting a bare link to your game page, social media, or store listing. The rules say that will result in a ban. Do not showcase your project or artwork here, no matter what stage it is in. Do not use this subreddit to find collaborators, teammates, or employees, whether paid or free. Do not share paid assets, pirated content, or anything that breaks licensing terms, and do not post giveaways or temporary 100% off sales. Avoid low-effort or off-topic posts, since moderators can remove those at their discretion.

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Common questions about r/gamedev

Can I share a link to my game?

Only if the link serves a valid purpose like sharing a post mortem, analytics, a game jam, a survey with published results, or a learning opportunity. A bare link to your game page will get you banned.

Can I show screenshots or footage of my game?

No. The rule called No Showcasing Projects applies regardless of development stage. You should use r/indiegames, r/playmygame, or r/gamedevscreens instead.

Can I find collaborators or hire people here?

No. The rule No Soliciting Employment or Collaboration covers both paid and free arrangements. Use r/inat or r/gamedevclassifieds instead.

Can I share free assets or source code?

Yes, as long as you credit original creators, respect all licenses, and the resources are genuinely free with no giveaways or temporary sales.

Can I run a survey?

Yes, if you publish the results. A survey on its own is not enough under the rule No Blatant Self Promotion.

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