Can I share a link to my game?
Only if the link serves a valid purpose like sharing a post mortem, analytics, a game jam, a survey with published results, or a learning opportunity. A bare link to your game page will get you banned.
A source-backed Rankhog guide to r/gamedev: public rules, community context, posting fit, and startup-promotion risk before you publish.
By Anthony Riera, founder and operator of Rankhog.
Subreddit guides combine public Reddit source URLs, captured rules, visible verification dates, and Rankhog's account-safety workflow.
Current public stats
Rules can change, so Rankhog keeps verification dates and the original public Reddit sources visible.
This community is a hub for game creators to discuss and share insights, experiences, and expertise across the full range of game development. The description covers programming, design, writing, art, game jams, postmortems, and marketing. It is a place for working through problems and learning from each other, not a place to show off what you built. The rules make clear that people who post here should be contributing knowledge or starting a discussion that helps other developers grow.
The rule called No Showcasing Projects is the first one to check before you post anything about your own work. It says regardless of development stage, this subreddit is not the place to showcase your project or artwork. The next one is No Blatant Self Promotion, which says posts with only a link to social media, game pages, or similar will result in a ban. That rule does leave a door open though. Links are allowed if they serve a valid purpose, such as sharing a post mortem or analytics, a game jam, a survey if you publish the results, sparking discussion, or offering a learning opportunity. The rule called Relevant Content also matters because moderators can remove off-topic or low-effort content at their discretion. Finally, No Soliciting Employment or Collaboration means you cannot use this community to find teammates or hires.
A good post here gives before it asks. If you have shipped a game and can share real numbers, write a detailed post mortem covering what worked and what failed. If you ran a marketing experiment, share the analytics and your takeaways so other developers can learn. If you ran a survey, publish the results so the community benefits. You can also start a discussion about a development challenge, or share a free resource with proper attribution and licensing. Every link you include should serve a clear learning purpose for the reader, not just drive traffic to your project.
Avoid posting a bare link to your game page, social media, or store listing. The rules say that will result in a ban. Do not showcase your project or artwork here, no matter what stage it is in. Do not use this subreddit to find collaborators, teammates, or employees, whether paid or free. Do not share paid assets, pirated content, or anything that breaks licensing terms, and do not post giveaways or temporary 100% off sales. Avoid low-effort or off-topic posts, since moderators can remove those at their discretion.
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Only if the link serves a valid purpose like sharing a post mortem, analytics, a game jam, a survey with published results, or a learning opportunity. A bare link to your game page will get you banned.
No. The rule called No Showcasing Projects applies regardless of development stage. You should use r/indiegames, r/playmygame, or r/gamedevscreens instead.
No. The rule No Soliciting Employment or Collaboration covers both paid and free arrangements. Use r/inat or r/gamedevclassifieds instead.
Yes, as long as you credit original creators, respect all licenses, and the resources are genuinely free with no giveaways or temporary sales.
Yes, if you publish the results. A survey on its own is not enough under the rule No Blatant Self Promotion.
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